Resource files can be used to store strings, images, audio files, and other binary or text files that will be used by your application.
Right-click on your project and
Add-> New Item... Select
TinyCLR and click on
Resources File. Name the file
Resources to match the code samples in Docs.
You can now drag resources right into the file.
In the background, a file is generated to reflect the added resources. Using the resource will look similar to
var resourceData = Resources.GetBytes(Resources.BinaryResources.data);
If you are copying example code that uses resource files, some changes may be needed to match the resources' names in your project.
Large resources can be partially loaded in RAM as needed.
var resourceId = (short)Resources.BinaryResources.YourResourceId; var data = (byte)(Resources.ResourceManager.GetObject(resourceId, offset, readSize));